Thursday, December 10, 2009

Reading #9,10,11 "Chapter 2, 3 + 4"

Chapter 2: How to find a job


Many hirings are made by studio heads ringing acquaintances and asking them if they've seen any hot talent. It's never a waste of time showing your portfolio to anyone who will look at it. Once you've targeted a studio, you need to find out who is responsible for recruiting. You need to include some sample of work. Designers in busy studios are all busy, so it's better to give them something to provoke an instant response and prompt them to offer to see you. In interviews, your character is under as much scrutiny as your work. When your interviewer asks you about salary you want, tread carefully. Say that you need enough money to live on, and that you are open to reasonable offers, and leave it at that. Your portfolio is your shop window. A portfolio of eight to ten interesting pieces of work is ideal.

Chapter 3: Being freelance



The freelance life suits two types of designers.
The first type is the very able and resourceful individual with specialist skills.
The second type is best characterized as the creative loner.

Chapter 4: Setting up a studio



Partners should each take responsibility for different areas

  1. Partner 1: Creative direction, clients, new business and press relations
  2. Partner 2: Financial affairs, studio manager, job costing and staff relationsPartner
  3. Partner 3: Design, project management, IT and enviromental policy

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