Thursday, November 12, 2009

Thesis/ Research project: Nov. 12th

illustration for a board.

This is a board. I'll use a textured paper for a background and I'll put pattens on the map.

Tuesday, November 10, 2009

Thesis/ Research project: Nov. 10th

board game characters


I'm making characters for my board game. The characters will wear Korean traditional costumes.
This is one of them.

Thursday, November 5, 2009

Reading #8 "Intro+Fwd & Chapter 1

"Graphic design is also an idiomatic language, a language of cues and puns and symbols and allusions, of cultural references and perceptual inferences that challenge both the intellect and the eye" - Jessica Helfand -
Cultural awareness is vital for the modern designer, and most designers are culturally aware people. It's why designers are often witty with a sophisticated sense of humor.

The modern designer needs to be a skilled communicator. Graphic design is a non-verbal the benefit of written or spoken commentaries describing the designer's intentions.




Reading #7 "Personas: Practice and Theory"

In three years of use, our colleaques and we have extended Alan Cooper's technique to make Personas a powerful complement to other usability methods. After describing and illustrating our approach, we outline the psychological theory that explains why Personas are more engaging than design based primarily on scenarios.

Reading #6 "Conveying Emotion Through Design"

In the article Sagmeister really conveys his concern in the lack of true emotional impact that are and graphic design provide these days. On a daily based people are bombarded pretty things on nice paper or "fluff" a Sagmeister called it; all of which have no meaning nor do they move their viewers. Those that he does find very moving and momorable he lists, and realizes are mostly created by fine artists, not graphic designers.
"Don't think of art works as objects, but as triggers for experiences...art is something that happens, it's an experience, not a quality."

By this definition, graphic design can be art and just as moving, as long as it creates an experience. The article goes on to list what qualities art works should have to really touch one's heart.
A list of characteristics that a piece can possess in order to convey emotion
  1. providing a new perspective
  2. triggering memories
  3. showing passion and commitment
  4. an element of surprise/unexpectedness
  5. virtuosity

Thesis/ Research project: Nov. 5th

logo
These are logos. The first one shows that ink spreads on the paper in Calligraphy. Others are Calligraphy with a Korea traditional seal.

money


Those are Korean bills, $1, $5 and $10.
I'm going to use this for the board game.

Thesis/ Research project: Nov. 3rd

the revision of button design

This is a revision of button design.
I tried to make it same style with a same font and a textured paper background.



These are without background colors.

Sunday, November 1, 2009

Thesis/ Research Project: postcard design

20 mini postcards
This is a cover for postcards.



















Those mini postcards will be in the board game box as a promotional gift.

I'll use a straw string for packaging postcards like the above image.